MediaWiki:Highlight-js/languages/processing.js

/** * Language: Processing * Author: Erik Paluka  * Category: graphics */ window.dev.highlight.registerLanguage('processing', function(hljs) { return {    keywords: {      keyword: 'BufferedReader PVector PFont PImage PGraphics HashMap boolean byte char color ' +        'double float int long String Array FloatDict FloatList IntDict IntList JSONArray JSONObject ' +        'Object StringDict StringList Table TableRow XML ' +        // Java keywords        'false synchronized int abstract float private char boolean static null if const ' +        'for true while long throw strictfp finally protected import native final return void ' +        'enum else break transient new catch instanceof byte super volatile case assert short ' +        'package default double public try this switch continue throws protected public private',      literal: 'P2D P3D HALF_PI PI QUARTER_PI TAU TWO_PI',      title: 'setup draw',      built_in: 'displayHeight displayWidth mouseY mouseX mousePressed pmouseX pmouseY key ' + 'keyCode pixels focused frameCount frameRate height width ' + 'size createGraphics beginDraw createShape loadShape PShape arc ellipse line point ' + 'quad rect triangle bezier bezierDetail bezierPoint bezierTangent curve curveDetail curvePoint ' + 'curveTangent curveTightness shape shapeMode beginContour beginShape bezierVertex curveVertex ' + 'endContour endShape quadraticVertex vertex ellipseMode noSmooth rectMode smooth strokeCap ' + 'strokeJoin strokeWeight mouseClicked mouseDragged mouseMoved mousePressed mouseReleased ' + 'mouseWheel keyPressed keyPressedkeyReleased keyTyped print println save saveFrame day hour ' + 'millis minute month second year background clear colorMode fill noFill noStroke stroke alpha ' + 'blue brightness color green hue lerpColor red saturation modelX modelY modelZ screenX screenY ' + 'screenZ ambient emissive shininess specular add createImage beginCamera camera endCamera frustum ' + 'ortho perspective printCamera printProjection cursor frameRate noCursor exit loop noLoop popStyle ' + 'pushStyle redraw binary boolean byte char float hex int str unbinary unhex join match matchAll nf ' + 'nfc nfp nfs split splitTokens trim append arrayCopy concat expand reverse shorten sort splice subset ' + 'box sphere sphereDetail createInput createReader loadBytes loadJSONArray loadJSONObject loadStrings ' + 'loadTable loadXML open parseXML saveTable selectFolder selectInput beginRaw beginRecord createOutput ' + 'createWriter endRaw endRecord PrintWritersaveBytes saveJSONArray saveJSONObject saveStream saveStrings ' + 'saveXML selectOutput popMatrix printMatrix pushMatrix resetMatrix rotate rotateX rotateY rotateZ scale ' + 'shearX shearY translate ambientLight directionalLight lightFalloff lights lightSpecular noLights normal ' + 'pointLight spotLight image imageMode loadImage noTint requestImage tint texture textureMode textureWrap ' + 'blend copy filter get loadPixels set updatePixels blendMode loadShader PShaderresetShader shader createFont ' + 'loadFont text textFont textAlign textLeading textMode textSize textWidth textAscent textDescent abs ceil ' + 'constrain dist exp floor lerp log mag map max min norm pow round sq sqrt acos asin atan atan2 cos degrees ' + 'radians sin tan noise noiseDetail noiseSeed random randomGaussian randomSeed' },   contains: [ hljs.C_LINE_COMMENT_MODE, hljs.C_BLOCK_COMMENT_MODE, hljs.APOS_STRING_MODE, hljs.QUOTE_STRING_MODE, hljs.C_NUMBER_MODE ] }; }); /** **/