Board Thread:Watercooler/@comment-24473195-20160909094117/@comment-24473195-20160909200925

Saftzie wrote: Some initial thoughts I had on categorization go something like this [...]


 * 1) Anything that includes "General" or "Miscellaneous" categories doesn't really work. Either it's just a way to put everything in one pile and skip trying to classify, or it's a way to avoid telling someone their monolith needs to be more individual parts.

For 400 scripts, I'd say about 20 or so categories with 20 items each, then. If a category has more than 20 items, it needs better granularity. If it has much less than 10, maybe it needs to be combined with something else. That's a lot of subcategories. The issue I see with that is that some scripts are really kitchen sinks, and fit into more than one category (http://dev.wikia.com/wiki/QuickToolsv2). Having too many categories also means that people will be confused about which one to use.

I do however agree that "general" isn't a particularly good category, but people do add a lot of edit tools to page and file management, and vice versa. To be blunt, it is a big mess. A simpler alternative is simply to leave it blank, and it gets moved into an "unsorted" list until a knowledgeable person comes by to "fix it".

My suggestion is to reduce the number of categories that people have input, and let lua or templates deal with adding these categories based on data obtained from the infobox. For example, rather than add "Admin" vs "user tools", we simply add a new field that indicates which profiles have permissions to use it. Delete / block tools and so on, are generally moderation tools, and will always require admin / content moderator to deal with it.

Also, something to consider is using icons or symbols with clear legend instead of loads and loads of categories.