Fandom Developers Wiki

This page covers some of the absolute basics for developing a simple Lua template.


Main article: Lua templating/Basics

Before starting with Lua templates, it is important to read up and get to know how to use regular wikitext templates, and preferably read/learn about Lua in sites such as Wikibooks as well as reviewing the Lua Reference manual.


Lua templates are stored in the Module namespace, and all work must always be saved there. For example, a module named helloworld would be stored in Module:Helloworld.

Creating a module

A module must always contain a table and a line containing a "return" for that table unless it is a meta-module (see below).

local p = {}
-- code goes here
return p

For a module to be invoked (or used in a page), it needs to have a function. However, this function must be part of the main table (e.g. invocable):

local invocable = {}

--can be invoked
function invocable.greet(frame)
   return "Live long and prosper"

--can't be invoked
function askname(frame)
   return "What's your name?"
return invocable

Execution time

Lua modules used can only run for a maximum of 10 seconds. This means that modules within a page cannot take longer than 10 seconds to execute, or there will be an error.

Copying modules to another wiki

Modules hosted here can be used in another wiki, but this may require steps:

  1. Copy the module to your wiki, e.g. Module:Links
  2. Copy all modules it depends on to your wiki. This is a bit complicated because Fandom uses an older Scribunto version. But these steps should help:
    1. Open the module page and find sections that contain text like require("text"), e.g. in module links text =="Dev:Arguments".
    2. Search for the module in dev.fandom or any other wiki, e.g. Module:Arguments
    3. Copy this Module:Arguments to your wiki
    4. Replace all mentions of require("Dev:") with require("module:"), e.g. require("Module:Arguments")
  3. Redo step two, for every time a require("") is found in copied module.

Using input (parameters)

Input (or Template parameters) can be provided to a module during the invoke.)



Once the above code is executed a table (called frame) is created containing all those inputs, and it is passed to a function, and stored in a sub-table called args (e.g. frame.args). For example, using the invoke below will make use of the module:

local invocable = {}

function invocable.greet(frame)
   local name = frame.args[1] or frame.args["name"]

   return "Live long and prosper "

return invocable
Live long and prosper john

Explanation: Args is a list containing all parameters, args[1] refers to the first value, e.g. john, args["name"] accesses a named parameter "name".

Accessing template input

The code in the module above, if wrapped in a wikitext template, cannot access the parameters passed to the template. Such arguments can be accessed by first retrieving the parent frame using frame:getParent(), and then accessing the sub-table frame:getParent().args:

local invocable = {}

function invocable.greet(frame)
   local parent = frame:getParent()
   local name = parent.args[1]
   local name2 = parent.args[2] or ""

   return "Live long and prosper :" ..' '..name2

return invocable
Live long and prosper : Jack
Live long and prosper : Jack  Jill
Example Parameter Template Module Output
{{greet|john}} 1 {{{1}}} frame:getParent().args[1] john
{{greet|name=Spock}} name {{name}}} frame:getParent().args["name"] Spock
{{#invoke:invocable|greet|john}} 1 frame.args[1] john
{{#invoke:invocable|greet|name=Worf}} name frame.args["name"] Worf
{{#invoke:invocable|greet|jack|jill}} 1,2 frame.args[1], frame.args[2] Jack , Jill

Script errors

Whenever a module doesn't work properly it triggers a script error in a page. A good explanation of script errors is maintained by Wikipedia.[1]


An advantage of Lua is that it enables one to use external modules and tables that have been created by others. This reduces the need to reinvent the wheel, and more time can actually be spent creating new solutions.

Using other modules

To use libraries or modules one needs to import that library. This is done using the require method:

local library = {}

function library.greet(frame)
   local invocable = require("Module:invocable")

   return invocable.greet(frame)

return library
Live long and prosper Zeus

Note: The syntax is case sensitive so "Dev" != "dev".


These are modules that are not meant to be used in a page (e.g. {{#invoke), and don't necessarily have any functions that can be used in a page.

Using external tables

A external table can be retrieved in the same way as an external module, except that there is an extra method (mw.loadData) that loads it once per page, making it more efficient.

local tables = {'food','garden','relic'}
return tables
local p = {}

   local objects = require("Module:Tables")
   --using loadData
   local objects2 = mw.loadData("Module:Tables")

   return objects[1] ..' & ' objects2[2]

return p
"food & garden"

Global modules

Main article: Global Lua Modules

Modules stored in are called global modules. They work in a similar manner to modules stored in a wiki but can be accessed by any Lua module from another wiki (e.g. The difference lies only in the syntax (it uses "Dev" instead of "Module") used to obtain the modules:

local global_invocable = require("Dev:Invocable")
local global_Tables = mw.loadData("Dev:Tables")


There are a bunch of useful tools that can help create modules:


The code-editor (or ace-editor) - this is the default editor that can be disabled as needed.

Ace editor in particular comes with a couple of hidden features such as keyboard shortcuts and macros.[2]

Keyboard shortcuts

A brief list of some useful shortcuts is shown below:

Windows/Linux Mac Action
Alt + ⇧ Shift +  ⌘ Command + ⌥ Option +  Copy lines down
Alt + ⇧ Shift +  ⌘ Command + ⌥ Option +  Copy lines up
Alt +  ⌥ Option +  Move lines down
Alt +  ⌥ Option +  Move lines up
Alt + Delete Ctrl + K Remove to line end
Alt + ← Backspace ⌘ Command + ← Backspace Remove to linestart
Ctrl + ← Backspace ⌥ Option + ← Backspace, Ctrl + ⌥ Option + ← Backspace Remove word left
Ctrl + Delete ⌥ Option + Delete Remove word right
--- Ctrl + O Split line
Windows/Linux Mac Action
Ctrl + ⇧ Shift + E ⌘ Command + ⇧ Shift + E Macros replay
Ctrl + Alt + E --- Macros recording

Syntax highlighting and syntax checking

The interactive code editor always highlights syntax errors, and sometimes gives helpful information to fix them.

Debug console

Main article: Lua templating/Debug console

This is a console or terminal that makes it easy to test out code.

See also


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